Digital citizenship.gifDigital Citizenship/Internet Safety Resources

Being a good cyber-citizen and being safe online needs to start at an early age, just as you would teach students "stranger danger" and being polite in real life. Digital citizenship means being a good citizen, and includes areas such as: copyright, fair use, public domain, netiquette (online manners), digital footprint, and more.




2013 Spring Virtcon Digital Citizenship Presentation:

This is my slideshow from Discovery Education's 2013 Virtconlive:


This is the 2013 Virtconlive Digital Citizenship spreadsheet. Feel free to add your own links!


Here are links with resources, and movies to help students achieve this.
For all ages:

Grades K-2


Grades 3-5
  • AT&T Safetyland. Game on Digital Citizenship
  • Creative Commons teach students have to find information that is legally safe to use and does not violate copyright laws
  • Cybersmart Think Cybersmart for kids. Help stop Cyberbullying
  • Disney Surf Swell Islandthis version from Australia still works! This is a game that cover Internet t Safety and Digital Citizenship. Certificate at the end. Made for younger students, but the older students have fun with it--yes, they still love the certificate at the end!
  • Disney Don't be in the Dark When it Comes to Safe Surfing (under 10)
    Disney Don't be in the Dark When it Comes to Safe Surfing(over 10)
    • Hoax or Not Webquest on searching and understanding websites--is it a hoax?
    • Museum of Hoaxes Clues on detecting doctored pictures online
  • NetSmartz Kids: The Internet Safety Game Two versions: easy or hard.
  • NetSmartz Kids: Other games for Internet Safety
  • NetsmartzGreat information for all age groups and lessons for classes.
  • http://mediasmarts.ca/game/privacy-pirates-interactive-unit-online-privacy-ages-7-9 cute adventure game with questions and answers. Kids like it, and has good basic information for Internet Safety.
  • Privacy Playground-The first adventure of the 3 Little Pigs In this game, designed for ages 8-10, the CyberPigs play on their favourite website and encounter marketing ploys, spam and a close encounter with a not-too-friendly wolf. The purpose of the game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators. The accompanying Teacher's Guide explains how to play the game, gives background information on the issues of online marketing, spam and children's privacy and provides activities and handouts for classroom use.
  • Privacy Playground-The second adventure of the 3 Little Pigs In this sequel to Privacy Playground, for ages 9-12, the three CyberPigs learn some important lessons about authenticating online information and observing rules of netiquette. They also learn how to distinguish between fact and opinion and how to recognize bias and harmful stereotyping in online content. As Les, Mo and Lil discover, "just because it's on the Internet, doesn't mean it's true." The accompanying Teacher's Guide explains how to play the game, gives background information on the issues of authenticating online content, stereotyping and cyberbullying and children's provide activities and handouts for classroom use.
  • Think U Know Ages 8-10 This area has a cybercafe and games for students ages 8-10. For example, the Star Riders games is an arcade game, but you answer questions, as well. Fun and informative.
  • Disney Surf Swell Islandthis version from Australia still works! This is a game that cover Internet t Safety and Digital Citizenship. Certificate at the end. Made for younger students, but the older students have fun with it--yes, they still love the certificate at the end!
  • PBS Kids Webonauts Internet Academy is a web original game for PBS KIDS GO! that gives kids 8- to 10-year-old an opportunity to have some fun while exploring what it means to be a citizen in a web-infused‚ information-rich world. It is an engaging experience on its own but becomes all the more powerful when parents and teachers use game play as a springboard for conversations about media literacy and citizenship in the 21st Century.
  • Delete Cyberbullying: Good info and has a contest for grades 4-11


Grades 6-8
  • Allies and Aliens: A Mission in Critical Thinking This interactive module for Grades 7 and 8 is designed to increase students’ ability to recognize bias, prejudice and hate propaganda on the Internet and in other media. In Allies and Aliens students become agents on an intergalactic mission for earth. As students interact with alien characters and visit websites on the "Galactic Web", they come across varying degrees of prejudice and discrimination. These interactions help students to understand how such messages can promote hate. Allies and Aliens is accompanied by an extensive Teacher's Guide that contains background information about the module, the issues that it addresses, and supporting discussion points and student activities.
  • Creative Commons teach students have to find information that is legally safe to use and does not violate copyright laws.
  • Cybersmart Think Cybersmart for kids. Help stop Cyberbullying
  • Cybersmart Think Cybersmart for teens.
  • Digizen movieGREAT movie on cyber-bullying. Also check the sidebar with viewpoints of the other characters. Great for classroom discussion.
  • Hoax or Not Webquest on searching and understanding websites--is it a hoax?
  • Museum of Hoaxes Clues on detecting doctored pictures online
  • Jo Cool or Jo Fool (Grades 6-8) This interactive online module takes students through a CyberTour of twelve mock websites to test their savvy surfing skills. It includes a 20-question online quiz that provides additional food for thought about the Web issues that the brother and sister team Josie and Joseph Cool encounter. Jo Cool or Jo Fool is also accompanied by an extensive Teacher's Guide, that contains background information for teachers, and questions and classroom activities for students, about online issues such as marketing, privacy, safety, responsible Internet use and authenticating information.
  • Top Secret! (Grades 6-8) This interactive narrated tutorial teaches students about the benefits and drawbacks of sharing information online. Students give their opinion about what the characters in the story should do about their privacy dilemmas, from posting photos to buying music online, and they receive feedback on their responses as the story unfolds.
  • Think U Know Ages 11-16Films and games for students ages 11-16
  • Delete Cyberbullying: Good info and has a contest for grades 4-11


Grades 9-12



MOVIES (free)

NOTE: Use Realplayer to download movies that are on blocked sites at your school (youtube, myspace, etc.)

Movies for older students: Minnesota Internet Crimes Against Children (on MySpace)



Generic Project ideas for students to try:
  • Create a picture that explains what they learned
  • Create a poster or Glog (can have a contest!)
  • Use Voki to have the students describe what they learned
  • Have students create a skit on what they learned, how it affects them, and how it affects others.
  • Use blabberize
  • Create a comic
  • Use Voicethread
  • Roleplay
  • Create a movie
  • Create paper slides
  • Create a podcast
  • Create a Prezi
  • Create a Webquest
  • Teach younger students




Pinterest Boards: Internet Safety






Unconference info

No! You Can’t Just Take It!

Teacher's Guide to Digital Citizenship

Web Literacy for teachers-Alan November

Five Minute Film Festival: Teaching Digital Citizenship

7 outstanding resources for teaching students and teachers to learn about copyright issues

Copyright for educators

Wes Fryer-Talk with Media

How do I know if my use is a fair use?